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The Assassin's Knot








There was a red ruby found under the Duke's body. It has a faint aura of divine magic. It may match the rubies in the eyes of the holy symbol of Garotten's high priest.

There was a red leather button clutched in the Duke's hand. It matches a button from Abraham's vest (of the Garotten Inn). The party verified that a button is missing.

There was a golden lute string found at the scene of the crime. It matches a lute used by the bard Balmarrow (of the Garotten Globe, a theater). Balmarrow checked his lute case, and one of his spare "golden" (electroplated) strings is missing. They can be made by a skilled alchemist; Balmarrow uses the court wizard in Highport.

The Princess described seeing a figure from behind that faded into blue mist after raising the hood of its cloak. She did not see a face, but did not a masculine haircut and dark hair.

The Duke's body bore multiple stab wounds from both front and back. There were marks around his throat as if from a garrote but not the kind of damage that would suggest he died of strangulation. Perhaps a failed attempt at strangulation followed by a stabbing.


Balmarrow said he would be going to Highport to clear his name.


Wallace "the Walrus"

High priest of Highport and council member.

The Wizard Jim

Head wizard and council member.

The Princess Bride

Widowed wife of the duke and council member. The marriage WAS consummated.


High priest of Garotten, a follower of Osphrem. Harper is elderly and somewhat eccentric. His holy symbol is a whale with ruby eyes. The party has discussed trying to destroy the hammer they found on Krak, and Harper has been receptive but not so far willing to waive his fees.


Vagrant and hired agent of Amathar. May be more than he seems.


Half-orc armorer and, apparently, dangerous fighter. He bears a wicked hammer.


Bard and leader of a troupe of players. His lute is well known to have golden strings. He did not present a show the night of the murder, and was reported to have been seen at the party playing his lute.

Marvin, Wilbur,

Balmarrow's three stagehands. Marvin admitted to stealing a lute string as a token of affection for Holga.


Half-orc captain of the guard at the keep.


Student and priest of Pholtus. Math is not his friend.


A young cleric of Kord


"Errand boy" at the keep who requested a button stolen from Abraham's vest. Not always boyish.


Abraham owns the town's inn and tavern. He wears a red vest with red leather buttons; the party has not been able to tell for sure if it is missing a button. He logs his inn's guests and their meals in a book. He claims to have been indisposed on the day of the murder. His book lists an "herbal concoction" instead of a meal that day. One of his guests is rumored to have a connection to the assassin's guild, an idea which appeared to concern him.

"Captain" Basmar

Staying at the House of Abraham. A gambler. Absent on the 2nd day since the murder, so far. He is "Captain" of the Silent Night, a small vessel that carries cargo (and little smuggles it). Barron contacted him to ask about fencing stolen goods and smuggling a person into Highport. Basmar agreed to the smuggling and suggested Krak for the stolen goods, at least as far as armor and weapons went. Barron also attempted to raise the issue of having someone "removed". Basmar suggested he would need a day to arrange to smuggle someone into Highport, but seemed willing. He was more vague about having someone removed, suggesting they discuss the matter after the smuggling issue.


Staying at the House of Abraham. Small moustache, trim beard, medium black hair, a medallion, broadsword and dagger.


Staying at the House of Abraham. Small moustache, trimmed black hair, broadsword and leather armor. Has dog collars and leashes on his belt, as for hunting with a pack.


Staying at the House of Abraham. A midget, just over 3 feet tall, with a full beard and long brown hair. Wears leather armor and carries a short sword.


Employee at the House of Abraham. About 30, long black hair, and a full beard. Works the bar with only one good arm. Tiberium detected evil when he scanned for it. It did not appear to be the black soul of an accomplished assassin with many murders for money under his belt, but such things are difficult to judge. Perhaps the man merely waters the drinks?


Serving boy at the House of Abraham. Long blond hair.


Serving boy at the House of Abraham. Long black hair.


Stableboy at the House of Abraham. Short brown hair. After being asked about a missing button by Abraham, Falpir admitted to stealing the button to Tiberium. Falpir claimed Rogan, an errand boy at the keep, paid him to secure the button.


Waitress at the House of Abraham. Long blond hair, very attractive, flirts with customers.


Mayor(ess) of Garotten, lives in the keep. Shoulder length brown hair and 120lbs. She mentioned that she planned to attend the Duke's funeral.


5'4". Priest of Kord, lives in the keep, aide to Arness. Short brown hair, 5'10, about 145lbs.


House of Abraham Inn

Housing for guests both short and long term. There are a handful of semi-permanent residents staying here. According to Priska, one of the residents of Abraham's Inn has a connection to the assassins' guild.

  1. Warrin and Tiberium
  2. Wilfong
  3. Pyrcival and Ahira
  4. Thic Duc and Amathar
  5. "Captain" Basmar
  6. Oscar and Philmar
  7. Barron and Leah

Temple of Osphrem

A small collection of buildings, with a vineyard and small graveyard. Separately. The high priest, Harper, has quarters in a separate building, and sometimes has meals delivered there. If they arrive cold, they are reheated on a nearby birdbath via Flame Strike. His assistant Harmin handles most of the daily church duties. Lothario, the groundskeeper, took possessikon of Krak's hammer from Harmin and promised to store it in a secure place within the church grounds.

Garrotten Keep

This small keep on the outskirts of town serves as hte seat of governance and the mayor's official residence.

Arness and Tellish are known to be residents here. Rogan is an errand boy who does small jobs around the keep.

Amathar scouted the keep (flying and invisible) with detect magic through open windows. Though some windows were closed, he was able to observe many doors with magical energy associated with them -- presumably either locked or trapped with magic, perhaps both.

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